Primarily the Pixel Artist for the game Taddie's Tales. Currently a three-man team working on a traditional platformer, inspired by classics such as Super Mario and Donkey Kong. We have a demo out, check out the site at https://taddiestales.com/
A 3D kart racer with 2D pixel art based on the theme 'Roll the Dice'. The dice determine your powerup strength. You can stack the values of the same powerup until level 7, but be careful, if you roll a higher total and go bust, you'll be hit yourself. Inspired by classic board games, like Monopoly, you can also purchase Real Estate which will help you or hinder your enemies. A 3-man team.
A 2D platformer on the theme 'Delay the Inevitable'. Delay being sent back to heaven after being struck by lightning by using your ghost to possess other creatures. A 2-man Unity project.
A 3D table top garden builder. The objective is to place plants on to the table and keep their health high by using items and optimal placement. I teamed with a 3D Artist and focused on a lot of UI interaction.
A 2D platformer with 3D environment where you can shoot arrows and swing on ropes. You need to go deeper and deeper, which is the theme of this jam. A 4-man team Unity project.
A 2D Platformer where you have the power to play back "Loops" of yourself when you die. Set up loops of your past movements to beat the levels. A duo Unity project.
A 3D turret shooter for the game jam theme: Keep it Alive. Keep your StarShip Hamster alive by feeding it cabnages and fighting off enbemies. This was a duo project made in Unity.
A 72-hour solo jam with the theme of JUSTICE and the limitation of only 4 colours. Drive around the course in a Mario Kart art-style, shooting bad guys and delivering justice before the timer runs out.
A 3D Adventure Platformer made for Ludum Dare 45 Game Jam. To match the theme, you start with nothing, but gain powers as you explore the world! This was a duo project made in Unity.
Deer Flipper is a top-down pixel art puzzle game! Made for the GMTK Game Jam 2019 where the theme is 'only one'. In this case you have only one move... and that is to FLIP! This was a solo project made in Unity.
Teamed up with another Unity Developer, another Pixel Artist, and an Audio Designer. All 4 of us were involved in Unity whether it be putting in sound and assets, level design, or programming.
Took part as a duo in the Mini Jam theme: Spirits. We split the game development work, I did the pixel art and the other guy did the audio. Play it in-browser here: https://maytch.itch.io/spirit-rush, and I have released the assets for free here: https://maytch.itch.io/free-16x16-pixel-art-8-directional-characters
Taking part in a three person team for the Ludum Dare Game Jam, this time as the sole programmer. This game is a top down puzzle game in style of classic Zelda. Play it now over at https://maytch.itch.io/amulet-of-qayin
Originally made as a solo developer for the 48 hour GameMaker game jam, it was developed further into a cute procedural turn-based rogue-like. Play it in-browser over at https://maytch.itch.io/pokee-and-blue!
The main pixel artist in a 4-man team for Ludum Dare's 72 hour Game Jam. The premise is to collect gold enough coins from the goblins to use your time machine before the lava reaches you. I released the assets made for the game over here for free: https://maytch.itch.io/pixel
Our entry for the Ludum Dare Game Jam, combining a text adventure choice system with a tower defence for all out chaos.
Working with other artists on a 3rd Person medieval combat game similar to Chivalry.